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- #include "chess.hpp"
- #include "uplayer.hpp"
- #include "chessui.hpp"
-
- GAMESTATUS USERPLAYER::play(BOARD &board) const
- {
- BOARDMETRIC metric;
-
- board.findBestMoves(2, whatColor(), metric, (BESTMOVES *) 0);
- switch (metric.kingSituation[whatColor()])
- {
- case KINGLOST:
- ChessUI.mated(whatColor());
- return(GAMEOVER);
-
- case STALEMATE:
- ChessUI.staleMated(whatColor());
- return(GAMEOVER);
-
- case KINGOK:
- break;
- }
-
- if (!ChessUI.userMove(board, whatColor()))
- return(GAMEOVER);
- return(GAMECONTINUE);
- }
-